3/12/2023 0 Comments Ncloth maya 2022![]() We look at how you can convert polygon models into nCloth objects. We’ll also look at applying natural forces with dynamic fields such as air, wind and gravity. How to use Nail, Hinge, Barrier, Pin, and Spring constraints to create more complex simulations, and how secondary motion can be achieved with paintable goal-weights. We look at creating convincing simulations of multiple rigid and soft-body objects. We’ll look at how particles can interact with volumes and how you can add mapped shading attributes such as radius, colour, opacity, and incandescence, all based on time, age, radius and speed. We look nParticles and how you can simulate a wide range of complex 3D dynamic effects such as smoke, spray, dust, and liquids. He currently works for MPC (Vancouver) as Lead Lighting Instructor and before that ran his own training company Sphere VFX for 9 years. He is a member of the Visual Effects Society and has worked as a beta tester for not only Maya but also Katana, Arnold, RenderMan, Mari, Nuke, and Fusion. He has been using Maya since its release in 1998 and before that 3D Studio (DOS), 3DSMax and Softimage. The course is taught by Matt Leonard who has been in the 3D and Visual Effects industry since 1990. This will be an excellent course for anyone who knows Maya already but wants to expand their knowledge, or for someone just getting into the business. Alongside Maya we’ll be using RenderMan, Mental Ray and Hardware 2.0 as our renderers, and Nuke for basic compositing. ![]() We will use Maya 2016 as the backbone of everything we do, covering the tools to a more detailed level than ever before as well as including the techniques used in both large and small VFX facilities around the world. The course is aimed at anyone interested in Simulation and Effects work. We’ll draw on real-world examples, examine white papers and dig deep into the software of today's VFX artists. The course will be broken down into a number of key areas, nParticles, Rigid and Softbody Dynamics, nCloth, Bullet Physics, nHair and Fur, XGen, Fluids and Bifröst. ![]() We’ll look at both the technical and artistic aspects as we progress through the course with each component being real-world project focused. We look in-depth at these fundamental building blocks using a selection of software focused around Maya. ![]() This Maya course is part of our Maya Foundations series and covers Simulation and Effects. ![]()
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